◆ショートカット類設定(エディタの環境設定)
▼ブループリントエディタ - コードでノードをスポーン
?:\UnrealEngine\UE_5.0\Engine\Config\BaseEditorPerProjectUserSettings.ini
[BlueprintSpawnNodes]
+Node=(Class=PrintString Key=T Shift=false Ctrl=false Alt=false)
+Node=(Class=K2Node_Knot Key=E Shift=false Ctrl=false Alt=false)
▼グラフエディタ
ノードリンクを切断:D
ノードを無効化:E
ノードを有効化:R
垂直方向に分布:Alt+Shift+Q
水平方向に分布:W
▼ドッキングタブコマンド
メジャータブを閉じる:Ctrl + F4
◆エディタの環境設定
<一般-パフォーマンス>
フレームレートとメモリの表示:True
<ロード&保存>
自動保存の有効化
<一般-アピアランス>
小さなツールバーアイコンを使用:True
アセットエディタの起動場所:Main Window
<一般-地域&言語>
翻訳されたノードとピンの名前をグラフエディタで使用する:False
<レベルエディタ:ビューポート>
選択したカメラのプレビュー:False
◆プロジェクト設定
<エンジン:レンダリング>
自動露光:False
自動露光:Manual
自動露光バイアス:0
アンチエイリアス手法:FXAA
モーションブラー:False
ポストプロセスでのアルファチャンネルのサポートを有効化します:Allow through tonemapper
◆ポストプロセスボリューム
<レンズ:Exposure>
測光モード:Manual
露光補正:10
<ポストプロセスボリューム設定>
Infinite Extent(Unbound):True
◆ブループリント
<操作系>
Alt + LMB //切断
Ctrl + LMB //付け替え
Shift + Delete //接続されたまま削除
<レベルブループリント>
ESC => Quit Games //ESCゲーム終了
Execute Console Command //解像度変更、OnClickedとかで設定
==================
【ビューポート】
V + ドラッグ:アクタスナップ
Alt : オブジェクトコピー
Shift :カメラフォロー
End :地面にスナップ
G : 見栄え
Alt + R :ライト線切り替え
T:透明な(=Translucent)オブジェクトが選択
Ctrl + B:オブジェクト場所検索
Ctrl + P:アセットを開く
▽シーケンサ
Ctrl + A:シーケンサーに追加
Ctrl + G:時間移動
Ctrl + M:キー移動
矢印キー
J K L I O
・エディタ設定
show
all blue prints tick by default
【アウトプットログ】
r.Tonemapper
Slate.Show
t.maxfps
r.GTSyncType
ブラー
ShowFlag.VisualizeMotionBlur
メモリサイズ設定
r.Streaming.PoolSize
【VSの操作法】
宣言または使用箇所に移動:F12
デバッグ無し開始【Ctrl + F5
カーソル位置を戻す【Ctrl + -
◆C++
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