【コマンドメモ】UnrealEngine

◆ショートカット類設定(エディタの環境設定)
▼ブループリントエディタ - コードでノードをスポーン
?:\UnrealEngine\UE_5.0\Engine\Config\BaseEditorPerProjectUserSettings.ini
[BlueprintSpawnNodes]
+Node=(Class=PrintString Key=T Shift=false Ctrl=false Alt=false)
+Node=(Class=K2Node_Knot Key=E Shift=false Ctrl=false Alt=false)

▼グラフエディタ
ノードリンクを切断:D
ノードを無効化:E
ノードを有効化:R
垂直方向に分布:Alt+Shift+Q
水平方向に分布:W

▼ドッキングタブコマンド
メジャータブを閉じる:Ctrl + F4


◆エディタの環境設定
<一般-パフォーマンス>
フレームレートとメモリの表示:True
<ロード&保存>
自動保存の有効化
<一般-アピアランス>
小さなツールバーアイコンを使用:True
アセットエディタの起動場所:Main Window
<一般-地域&言語>
翻訳されたノードとピンの名前をグラフエディタで使用する:False
<レベルエディタ:ビューポート>
選択したカメラのプレビュー:False

◆プロジェクト設定
<エンジン:レンダリング>
自動露光:False
自動露光:Manual
自動露光バイアス:0
アンチエイリアス手法:FXAA
モーションブラー:False
ポストプロセスでのアルファチャンネルのサポートを有効化します:Allow through tonemapper

◆ポストプロセスボリューム
<レンズ:Exposure>
測光モード:Manual
露光補正:10
<ポストプロセスボリューム設定>
Infinite Extent(Unbound):True

◆ブループリント
<操作系>
Alt + LMB //切断
Ctrl + LMB //付け替え
Shift + Delete //接続されたまま削除



<レベルブループリント>
ESC => Quit Games //ESCゲーム終了
Execute Console Command //解像度変更、OnClickedとかで設定



==================

 【ビューポート】

V + ドラッグ:アクタスナップ

Alt : オブジェクトコピー

Shift :カメラフォロー

End :地面にスナップ

G : 見栄え

Alt + R :ライト線切り替え

T:透明な(=Translucent)オブジェクトが選択

Ctrl + B:オブジェクト場所検索

Ctrl + P:アセットを開く


▽シーケンサ

Ctrl + A:シーケンサーに追加

Ctrl + G:時間移動

Ctrl + M:キー移動


矢印キー

J K L I O 


・エディタ設定

show

all blue prints tick by default


【アウトプットログ】

r.Tonemapper

Slate.Show

t.maxfps 


r.GTSyncType

ブラー

ShowFlag.VisualizeMotionBlur 


メモリサイズ設定

r.Streaming.PoolSize





【VSの操作法】
宣言または使用箇所に移動:F12
デバッグ無し開始【Ctrl + F5
カーソル位置を戻す【Ctrl + -


◆C++
$(SolutionDir)Intermediate\Build\Win64\UnrealEditor\Inc\$(SolutionName);$(MSBuildStartupDirectory)\..\..\Intermediate\Build\Win64\UnrealEditor\Inc\AIModule;$(MSBuildStartupDirectory)\..\..\Intermediate\Build\Win64\UnrealEditor\Inc\AITestSuite;$(MSBuildStartupDirectory)\..\..\Intermediate\Build\Win64\UnrealEditor\Inc\AnalyticsVisualEditing;$(MSBuildStartupDirectory)\..\..\Intermediate\Build\Win64\UnrealEditor\Inc\AnimationCore;$(MSBuildStartupDirectory)\..\..\Intermediate\Build\Win64\UnrealEditor\Inc\AnimGraphRuntime;$(MSBuildStartupDirectory)\..\..\Intermediate\Build\Win64\UnrealEditor\Inc\AssetRegistry;$(MSBuildStartupDirectory)\..\..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioMixer;$(MSBuildStartupDirectory)\..\..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioPlatformConfiguration;$(MSBuildStartupDirectory)\..\..\Intermediate\Build\Win64\UnrealEditor\Inc\AugmentedReality;$(MSBuildStartupDirectory)\..\..\Intermediate\Build\Win64\UnrealEditor\Inc\AutomationController;$(MSBuildStartupDirectory)\..\..\Intermediate\Build\Win64\UnrealEditor\Inc\AutomationMessages;$(MSBuildStartupDirectory)\..\..\Intermediate\Build\Win64\UnrealEditor\Inc\BlueprintRuntime;$(MSBuildStartupDirectory)\..\..\Intermediate\Build\Win64\UnrealEditor\Inc\BuildPatchServices;$(MSBuildStartupDirectory)\..\..\Intermediate\Build\Win64\UnrealEditor\Inc\CinematicCamera;$(MSBuildStartupDirectory)\..\..\Intermediate\Build\Win64\UnrealEditor\Inc\ClientPilot;$(MSBuildStartupDirectory)\..\..\Intermediate\Build\Win64\UnrealEditor\Inc\ClothingSystemRuntime;$(MSBuildStartupDirectory)\..\..\Intermediate\Build\Win64\UnrealEditor\Inc\ClothingSystemRuntimeInterface;$(MSBuildStartupDirectory)\..\..\Intermediate\Build\Win64\UnrealEditor\Inc\CoreUObject;$(MSBuildStartupDirectory)\..\..\Intermediate\Build\Win64\UnrealEditor\Inc\EditorStyle;$(MSBuildStartupDirectory)\..\..\Intermediate\Build\Win64\UnrealEditor\Inc\Engine;$(MSBuildStartupDirectory)\..\..\Intermediate\Build\Win64\UnrealEditor\Inc\EngineMessages;$(MSBuildStartupDirectory)\..\..\Intermediate\Build\Win64\UnrealEditor\Inc\EngineSettings;$(MSBuildStartupDirectory)\..\..\Intermediate\Build\Win64\UnrealEditor\Inc\EyeTracker;$(MSBuildStartupDirectory)\..\..\Intermediate\Build\Win64\UnrealEditor\Inc\Foliage;$(MSBuildStartupDirectory)\..\..\Intermediate\Build\Win64\UnrealEditor\Inc\FriendsAndChat;$(MSBuildStartupDirectory)\..\..\Intermediate\Build\Win64\UnrealEditor\Inc\GameMenuBuilder;$(MSBuildStartupDirectory)\..\..\Intermediate\Build\Win64\UnrealEditor\Inc\GameplayDebugger;$(MSBuildStartupDirectory)\..\..\Intermediate\Build\Win64\UnrealEditor\Inc\GameplayTags;$(MSBuildStartupDirectory)\..\..\Intermediate\Build\Win64\UnrealEditor\Inc\GameplayTasks;$(MSBuildStartupDirectory)\..\..\Intermediate\Build\Win64\UnrealEditor\Inc\HeadMountedDisplay;$(MSBuildStartupDirectory)\..\..\Intermediate\Build\Win64\UnrealEditor\Inc\InputCore;$(MSBuildStartupDirectory)\..\..\Intermediate\Build\Win64\UnrealEditor\Inc\JsonUtilities;$(MSBuildStartupDirectory)\..\..\Intermediate\Build\Win64\UnrealEditor\Inc\Landscape;$(MSBuildStartupDirectory)\..\..\Intermediate\Build\Win64\UnrealEditor\Inc\LevelSequence;$(MSBuildStartupDirectory)\..\..\Intermediate\Build\Win64\UnrealEditor\Inc\LiveLinkInterface;$(MSBuildStartupDirectory)\..\..\Intermediate\Build\Win64\UnrealEditor\Inc\LiveLinkMessageBusFramework;$(MSBuildStartupDirectory)\..\..\Intermediate\Build\Win64\UnrealEditor\Inc\Localization;$(MSBuildStartupDirectory)\..\..\Intermediate\Build\Win64\UnrealEditor\Inc\MaterialShaderQualitySettings;$(MSBuildStartupDirectory)\..\..\Intermediate\Build\Win64\UnrealEditor\Inc\MediaAssets;$(MSBuildStartupDirectory)\..\..\Intermediate\Build\Win64\UnrealEditor\Inc\MediaIOCore;$(MSBuildStartupDirectory)\..\..\Intermediate\Build\Win64\UnrealEditor\Inc\MeshDescription;$(MSBuildStartupDirectory)\..\..\Intermediate\Build\Win64\UnrealEditor\Inc\MessagingRpc;$(MSBuildStartupDirectory)\..\..\Intermediate\Build\Win64\UnrealEditor\Inc\MoviePlayer;$(MSBuildStartupDirectory)\..\..\Intermediate\Build\Win64\UnrealEditor\Inc\MovieScene;$(MSBuildStartupDirectory)\..\..\Intermediate\Build\Win64\UnrealEditor\Inc\MovieSceneCapture;$(MSBuildStartupDirectory)\..\..\Intermediate\Build\Win64\UnrealEditor\Inc\MovieSceneTracks;$(MSBuildStartupDirectory)\..\..\Intermediate\Build\Win64\UnrealEditor\Inc\MRMesh;$(MSBuildStartupDirectory)\..\..\Intermediate\Build\Win64\UnrealEditor\Inc\NavigationSystem;$(MSBuildStartupDirectory)\..\..\Intermediate\Build\Win64\UnrealEditor\Inc\Overlay;$(MSBuildStartupDirectory)\..\..\Intermediate\Build\Win64\UnrealEditor\Inc\PacketHandler;$(MSBuildStartupDirectory)\..\..\Intermediate\Build\Win64\UnrealEditor\Inc\PortalMessages;$(MSBuildStartupDirectory)\..\..\Intermediate\Build\Win64\UnrealEditor\Inc\PortalRpc;$(MSBuildStartupDirectory)\..\..\Intermediate\Build\Win64\UnrealEditor\Inc\PortalServices;$(MSBuildStartupDirectory)\..\..\Intermediate\Build\Win64\UnrealEditor\Inc\ProfilerMessages;$(MSBuildStartupDirectory)\..\..\Intermediate\Build\Win64\UnrealEditor\Inc\PropertyPath;$(MSBuildStartupDirectory)\..\..\Intermediate\Build\Win64\UnrealEditor\Inc\Renderer;$(MSBuildStartupDirectory)\..\..\Intermediate\Build\Win64\UnrealEditor\Inc\RuntimeAssetCache;$(MSBuildStartupDirectory)\..\..\Intermediate\Build\Win64\UnrealEditor\Inc\ScreenShotComparisonTools;$(MSBuildStartupDirectory)\..\..\Intermediate\Build\Win64\UnrealEditor\Inc\Serialization;$(MSBuildStartupDirectory)\..\..\Intermediate\Build\Win64\UnrealEditor\Inc\SessionMessages;$(MSBuildStartupDirectory)\..\..\Intermediate\Build\Win64\UnrealEditor\Inc\Slate;$(MSBuildStartupDirectory)\..\..\Intermediate\Build\Win64\UnrealEditor\Inc\SlateCore;$(MSBuildStartupDirectory)\..\..\Intermediate\Build\Win64\UnrealEditor\Inc\SlateReflector;$(MSBuildStartupDirectory)\..\..\Intermediate\Build\Win64\UnrealEditor\Inc\SourceControl;$(MSBuildStartupDirectory)\..\..\Intermediate\Build\Win64\UnrealEditor\Inc\TimeManagement;$(MSBuildStartupDirectory)\..\..\Intermediate\Build\Win64\UnrealEditor\Inc\UMG;$(MSBuildStartupDirectory)\..\..\Intermediate\Build\Win64\UnrealEditor\Inc\UnrealEdMessages;$(MSBuildStartupDirectory)\..\..\Intermediate\Build\Win64\UnrealEditor\Inc\VectorVM;$(MSBuildStartupDirectory)\..\..\Intermediate\Build\Win64\UnrealEditor\Inc\WebBrowser;$(MSBuildStartupDirectory)\..\..\Intermediate\Build\Win64\UnrealEditor\Inc\WidgetCarousel;



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